sUpr LeeT HaXor circumventing DRM |
People don't always want to pay for games. Some people, want to trial before they buy. What ever the reason, it happens. And piracy isn't as stigmatized as media companies would like it to be. So what can they do to minimize piracy? Well traditionally they've resorted to more and more complex DRM. This, while it's frustrating and annoying, can only stop people who are too lazy to find a torrent that''s got a work-around already in it. And believe me, there are plenty with work arounds in them. Pretty convenient.
Here's the deal, companies want to get money for making games. Good. I agree whole heartedly that they should be paid for making awesome content that we all can enjoy. Maximizing profits is what all companies want to do. It's how they grow and stay in business. I have no problem with a company using DRM to make sure they're getting paid for their work. But if your revenue is coming from both the game's sale, and microtransactions, gamers aren't going to like that.
What we saw with Dead Space 3's microtransaction mechanism was apparently just the beginning. EA had decided it's going to make microtransactions a common thing in their products. What we see Riot doing with League of Legends is very similar. They say "Play our game for free, and if you like it, you can buy stuff to accelerate your progress." Fair enough. I'm not being charged to play the game so I wouldn't mind paying a few bucks to get some extra points to use. Dead Space is doing something along the same lines, but you still have to pay for the game to begin with.
Microtransactions work for Free-to-play models. Like Facebook games (I'm looking at you Clash of Clans) or some free MMORPG's (LOTR online, or D&D online both say it pretty clearly, NO MONTHLY FEES) but that's because no one is paying to play, so the sole source of income is microtransactions. Thus the makers of those games institute incentives for buying the extras
Notch's sense of good will likely comes
from his socialist roots.
But we like him any way.
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So what does piracy and microtransactions have to do with each other? Well they're both done out of convenience. Lots of games get pirated because people don't want to go out and buy a disk, or some other social activity. Buying games directly from the internet is the future. Consoles are picking up on this and starting to expand the number of games you can download from your network or market place. Game companies are doing the same thing. They're starting to enhance their revenue from games by adding in MT (i've started calling microtransactions MT cause I hate typing it out every time). It's easier then drumming up sales of units through marketing. If selling 1,000,000 copies of a game with MT can earn you as much as selling 1,200,000 copies of a game without MT then it would make good business sense to add in buying things "In game".
The other side of the coin is that adding in MT is starting to alienate gamers from products. If you're seen as some evil corporation *cough* EA *cough* then you're not likely to make more money from this. People will just pirate your game and laugh at your feeble efforts to stop them.
The other side of the coin is that adding in MT is starting to alienate gamers from products. If you're seen as some evil corporation *cough* EA *cough* then you're not likely to make more money from this. People will just pirate your game and laugh at your feeble efforts to stop them.
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